So. I like wordpress so much that I decided to set up my own hosted application (I can start to do some really cool things since I have access to the database and backend code now, and it’s in PHP!).
I wont be posting (or playing) much for the rest of this week, mostly because of the holiday. We had a focused busy day today in an effort to get as much done as possible so we could all get a head start on the long weekend. Gotta love a boss who, while competant and fair, still holds the air of a teenager (we had a team lunch a few weeks ago, complete with a fun little ice breaker survey, to which he answered the question “what would be your dream job?” with “doing nothing”).
Anyway, I took the advice I got yesterday from a few commenters and did some of my own calculations. Once I get the season 2 swords (should only take a few more weeks), I will switch to a build more like this, which Feist-Mok suggested. After looking at my recount data (pictured below, Akil’zon kill) from last night’s ZA run, I realized that 2/2 weapon expertise would be a better investment of points than 5/5 [weapon] spec and 1/1 prep. You can see the numbers pretty clearly.
10 less dodges for melee at an average hit of 369 = 3690. 3 less dodges of hemo at an average hit of 663 = 1989. That totals 5679 pts of damage I could have had with 2/2 weapon expertise. Not to mention that those 3 hemo dodges meant 3 times I wasted energy failing to put a debuff on the boss, which means overall raid damage lost. Consider it’s worth 10 charges, and costs 35 energy. 40 charges missed (including the one parry). Up to 36 points of raid damage per. Add that together with the damage I missed out on, and I cost the raid just over 7k damage for that fight. Akil’zon only has about 1.3 million hitpoints, so the disparity is minor: .55%. But still, damage is damage.
Finally, this was a big surprise to me. Not so much me being second to BRK, as I am quite used to that, but rather my being able to maintain a 778 dps for a fight where there is quite a bit of running around. Once I get more comfortable with the rotations and energy management, I’m pretty confident I’ll be able to break pretty well into the 800’s.
Who is this?! He did not exist before blizz allowed name changes, because whenever I did an armory search for Doomilias, just my toon was found in the results. Someone is…being sneaky.
Anyway, lots of stuff to talk about today…and I don’t know if I can fit it all into one post.
I’ll start with our second venture into Zul’Aman, which took place last night. The first try wasn’t much of a success, progression-wise, but we did learn a valuable lesson. Bring 3 healers. That is, if you are still working on progression through Gruul and Maggy, damage mitigation/avoidance won’t be enough for 2 healers to handle. On bosses, that is. There is a pretty large gap between the difficulty of trash to boss fights. Both of our tanks were controlling multiple elite mobs at once, without really much of a problem. Even to the extent that our healers decided to give their newfound spell damage (from the changes in 2.3) a try.
Anyway, last night we were able to get both the bear boss (1 attempt) and the lynx boss (5 attempts) down. They are mana-intensive fights, especially from a healers perspective. Tanks take heavy spike damage, and on the lynx boss, the raid takes a fair amount of damage from the his aoe between phases, totems (unless the raid is good with killing them fast), and flameshock dots. I really love this place. The environment is so pleasant, and the music is just awesome. Oh, and also…no mobs or bosses (so far) are immune to bleeds and poisons, and most of the trash can be stunned. This makes the combat mutilate absolutely shine.
Which I am no longer. For now. It’s been so long since rogue’s have anything new to try (closing in on a year since TBC, which was the last time anything new came out or was significantly changed). I have been determined to try a hybrid hemo build, but I completely lacked the weapons for it. Daggers are laughable for anything but backstab and mutilate. Last night…I got this.
Admittedly, fist weapon specialization isn’t all that ideal. Swords would be best, and I actually really like the mace spec change (5/5 = 5% increased critical damage with maces and 6% chance to stun for 3 seconds). I am purely in experimental phase with this, and currently using Malch as my offhand is really not a great idea, either. Knowing that I eventually wanted to try this build, I started a 3v3 team this weekend, with a frost mage and an elemental shaman. The intention was to get the season 2 maces (since I have no confidence my ability to reach and maintain the personal rating for s3 weapons), but for now I will focus on the offhand fist weapon.
We went 6-4 yesterday afternoon, with our losses coming early. It took a few fights to understand my role with two casters, which turned out to be more support than dps. The shaman does incredible amounts of burst damage, more than I could ever hope to. My job was to protect him from warriors/rogues/druids, while he focus fired along with the frost mage, who was also our main source of CC. I am still a noob at this. I made many mistakes, hit the wrong buttons, and generally folded under the pressure. But I am learning fast. I noticed that warriors/rogues/druids went directly for the shaman, since he can do the most damage as well as heal. Rogues and druids are no problem for me. I just wait for them to attack, then proceed with my normal gankage. It’s really a non-issue. Warriors, though, are something else. I have yet to master the kiting of warriors, especially arms spec, as they just beat the hell out of me. But one of the changes about rogues that I think has gone widely unnoticed is that of blind. It’s no longer a poison. Which means it cannot be dispelled, cleansed, depoisoned, etc. Now being a physical attack, blind can only be removed by a trinket. So, 10 seconds of doing nothing means that we can really focus fire. If the warrior trinkets out of blind, well, then he’s gotta deal with being sheeped. Anyway, it’s fun. And I’m learning.
Well, here it is. This is my current spec. I wish I had time to break it down in as much detail as I would like, but I just don’t have the time today. I would love comments, though, on alterations, mistakes I’ve made, suggestions for improvement, or any arguments otheriwse regarding. I know I need more hit rating, but I can currently boost that by 50 with a trinket and food buff. I’ll also get more once I’m able to purchase the boots for 60 badges, as well as start working on aqcuiring some more +8 hit gems.
First impressions? Well, I like it. Alot. Except…um, er. When I tried it out doing the heroic daily last night. Um. Our pally said, “Doom, I thought the new hemo was supposed to add 36 damage, not 11.” Yeah. I forgot to train up my ranks before heading out.
There really is no better way to describe what happened to me today, other than to paste the gtalk conversation where TJ took great delight in my misfortune…
TJ: tell me
the preface is going to give it away
but its necessary
Doom: i have a fear of public toilets backfiring on me when i flush, after ive pooped
TJ: i like it already!
Doom: you know, instead of flushing down, it spews my own defecation and urine all over my bare ass and back
(btw, you are getting an exclusive on todays post)
TJ: i changed my mind, I LOVE it
Doom: ok so, this morning has been crazy rushed
trying to push this stuff out live
and i hadnt had a chance to get to my 10am meeting with the porcelein king
so, methinks that i made the king mad
because at 1230, i went to pay my respects
it was good meeting
all went well
it was even a rare finish, not requiring much clean up at all
TJ: gah you and the damn detail
Doom: the story is not funny without detail
of toilets backfiring
as i flushed, and before i could bring my pants to my waist
the gasket on the flush mechanism must have been loose
TJ: i wish you could hear me laughing
Doom: and i remember now, because i went in yesterday and there was an overweight maintenance man “fixing” it
TJ: i sound like a lunatic
as my hand was coming back up from pressing the lever down
i heard the noise
of a large, central-park-sized water fountain
and i felt my ass begin to get wet
and i turn and look
and sure enough
there is water spewing everywhere
clean water, but still, water
TJ: omfg i can’t breathe
Doom: so in one superhuman motion
i flung open the stall door
with one hand
and managed to pull up my pants, zipper, button, and tuck in my shirt with the other
Doom: because i didnt know if someone would be wakling at the time that i was falling out of the stall, wet
so now my slacks are soaked
my back is soaked
and im standing there, looking at myself in the big mirror
trying to figure out what to do
its not exactly a short walk back to my desk
so i grabbed as many paper hand towels as i could
and went into the OTHER stall
dropped my pants
and began to towel off my legs
i dried off, composed myself, dried off my pants and shirt
and nobody knows
TJ: except for meeee~!
What is the moral of this story? TJ is an evil wench!
Girls. Please. I understand it is that time of year. I JUST sent out a memo last week thanking you for making my day. But now it’s getting out of control. Do any of you understand the distraction of this bare-lower-thigh-knee-upper-calf-surrounded-by-leather-and-easy-access-clothing-ness? Ok, um. I’m going to assume that if you don’t have a dog, you at least can understand this illustration:
Growing up, I had a dog named Saber. He was a springer spaniel. Great dog. One of my dad’s favorite tricks was to have him sit, completely still, with a dog treat on his nose. He would stand there, finger in the air saying, “Sabeeeerrrr. Noooooooo.” over and over again. And Saber would sit there. Sometimes his legs would twitch. After a minute or so his eyes would grow teeth and I swear they’d try jumping out of their sockets to go eat the damn treat themselves. And then my dad would lower his finger and abruptly say, “GO!”, at which point Saber would, in one motion, tilt his head and inhale that treat before it had a chance to move.
The only difference between this boots-n-skirts thing and the dog treat? Well, if my brain ever stopped saying, “Doomiliaaaaaaaas. Nooooooooooo.”…I would go to jail.
Something concerns me, though. I know this happens for men, mostly because I think I am one (some would debate). But can the adverse happen for women? Are there certain outfits/attire/etc., etc., that men can wear that have a similar effect?
Then again, maybe I just need to be neutered.
I have to keep this somewhat short today, as I have a number of things I need to get off my desk by the end of the day. I do want to run down my first impressions of patch 2.3, from a Rogue’s perspective. So, I’m going to be cheap and just do a list. Heh.
- The cooking daily is, so far, my favorite addition. Choosing the meat crate reward yielded the pictured recipe, which is wonderful for duel-wielding melee dps. How much is 20 hit rating worth? About 1.27% reduction in chance to miss. Finally, a self-buff to hit. If you are a rogue and don’t currently have at least 365 cooking…well, shame on you.
- Heroic/Normal dailies. 2 bonus badges for an heroic ramparts? You’re kidding, right? We banged it out in about an hour, and I got Chestguard of the Prowler to boot. I passed at first, thinking that a blue heroic drop couldn’t possibly be an upgrade for me. I can be arrogant, at (most) times. But compared to my Tunic of Assissination (with 3 +4hit/+4agi gems), I stood to gain 7ap, 5 hit, and 50 health while only losing .23% crit. Going from about 24.7% to 24.5% is definately worth the trade.
- Battleground Daily. Yesterday’s was Arathi Basin, which is hardly ever an Ally win on our or any server I’ve ever been on. First one I joined we held 4 flags for the majority of the time; 10kb’s/3 deaths defending the lumber mill. A note to rogue battleground-ing: don’t waste your time fighting around the flag with all of the plate wearers and aoe-ers. I find it much more effecient and fun to wait for the battle for flag to begin, stealth around to the perimeter, and pick off the ranged (read: petless hunters) dps and healers. My best moment was ganking a blood elf hunter, tab-target-blinding the nearby resto druid who was trying to save my ganked hunter, finishing off the ganked hunter, vanishing, then commencing full stunlock pwntage of the resto druid. Did I mention I enjoy ganking hunters?
- Zul’Aman. Well. It was a learning experience, I will say that much. If your guild hasn’t yet begun it’s entrance into SSC, you will probably have a tough time in here. The trash is trash. Easy stuff. The first boss? Hits like nightbane/maggy only FASTER. WTB stoneform, because his normal form does a nasty bleed that increases damage from all other bleeds by, um, aLOT. Two tanks are needed, and the taunt has to be timed perfectly between his normal and bear phases. We are going to try again tomorrow (since tonight is maggy), probably subbing in a resto druid in place of one dps as a third healer. Yes, the bear boss hits THAT hard. He can be reset by running to the bottom of the stairs. But ZOMG 20 slot bag as a reward for at least getting to the first boss!
Before I write my post containing all of my wild thoughts on this latest patch, a bit of news on the 25-man front for our guild. Last night was our first one-shot of Gruul’s lair, with HKM going down in under 4 minutes and Gruul himself falling dead in just over 6. The best part? Only one person died during HKM (the mage tank), and only one died during Gruul (the other rogue took a hateful by accident…). Well, wait, that wasn’t even the best part. I got my T4 pants! GG Blizz for not updating armory yet, or I’d have a screenshot (because I forgot to take one after logging last night). Well, Ok. Fine. The bestbestbest part of last night? Our raid dps was fantastic. 4 people at or over 800, 10 between 550-700. Yours truly? I settled into a groove early, and managed the ground slams and cave-ins (definately helps when your tank understands the importance of moving Gruul out of melee range cave-ins) better than I have before.
A completely different story for the HKM fight, where I only came in at 13th overall. Why? The mechanics of the fight. I assign myself to spam shiv to keep up applications of wound poison on Blindeye, as well as do my best to keep him stunned and saving energy to kick-interrupt his heals. Aside from that, the whole encounter does not lend itself to consistent melee attacks, what with all of the running around and running away. Anyway, here is an example of just how much the specifics of a boss fight can affect your dps.
Since we did so well in Gruul’s, our raid leader decided to preempt our scheduled Wednesday night raid for Magtheridon’s Lair and go take a sneak peak! After about 20 minutes of clearing (wewt for being able to use mind-numbing in raids again!), we spent another 30 minutes going over strategies, since none of us had ever been there before. I was assigned to control the shadowbolts on the fourth warlock, along with our best geared ferlol tank. We did a fantastic job, and would have killed him all by ourselves had we another interrupt for the damn heals. As for the success of the raid? C’mon. We were just happy to be there, but we managed to get 3/5 locks down with moderate efficiency. Good to get a look and experience the first wipe before we go in for real tomorrow.
Leaving Maggy’s, our GM noticed that the Horde had taken the southern most tower of the Hellfire Peninsula PvP objectives. He flew over to take a look and, with glee, shouted over vent, “There are 6 flagged Horde over here! Everyone! Now! Kill!” I got there second, saw a 58 Blood Elf hunter, and just couldn’t wait for the other 23 people arrive. Gankfest ensued.
Good times with good people.