November 20, 2007

hemo-swords.jpgI wont be posting (or playing) much for the rest of this week, mostly because of the holiday. We had a focused busy day today in an effort to get as much done as possible so we could all get a head start on the long weekend. Gotta love a boss who, while competant and fair, still holds the air of a teenager (we had a team lunch a few weeks ago, complete with a fun little ice breaker survey, to which he answered the question “what would be your dream job?” with “doing nothing”).

Anyway, I took the advice I got yesterday from a few commenters and did some of my own calculations. Once I get the season 2 swords (should only take a few more weeks), I will switch to a build more like this, which Feist-Mok suggested. After looking at my recount data (pictured below, Akil’zon kill) from last night’s ZA run, I realized that 2/2 weapon expertise would be a better investment of points than 5/5 [weapon] spec and 1/1 prep. You can see the numbers pretty clearly.

eaglerecountmelee.jpg eaglerecounthemo.jpg

10 less dodges for melee at an average hit of 369 = 3690. 3 less dodges of hemo at an average hit of 663 = 1989. That totals 5679 pts of damage I could have had with 2/2 weapon expertise. Not to mention that those 3 hemo dodges meant 3 times I wasted energy failing to put a debuff on the boss, which means overall raid damage lost. Consider it’s worth 10 charges, and costs 35 energy. 40 charges missed (including the one parry). Up to 36 points of raid damage per. Add that together with the damage I missed out on, and I cost the raid just over 7k damage for that fight. Akil’zon only has about 1.3 million hitpoints, so the disparity is minor: .55%. But still, damage is damage.


Finally, this was a big surprise to me. Not so much me being second to BRK, as I am quite used to that, but rather my being able to maintain a 778 dps for a fight where there is quite a bit of running around. Once I get more comfortable with the rotations and energy management, I’m pretty confident I’ll be able to break pretty well into the 800’s.


Mystery Me?!

November 19, 2007

doomno.jpgWho is this?! He did not exist before blizz allowed name changes, because whenever I did an armory search for Doomilias, just my toon was found in the results. Someone is…being sneaky.

Anyway, lots of stuff to talk about today…and I don’t know if I can fit it all into one post.

I’ll start with our second venture into Zul’Aman, which took place last night. The first try wasn’t much of a success, progression-wise, but we did learn a valuable lesson. Bring 3 healers. That is, if you are still working on progression through Gruul and Maggy, damage mitigation/avoidance won’t be enough for 2 healers to handle. On bosses, that is. There is a pretty large gap between the difficulty of trash to boss fights. Both of our tanks were controlling multiple elite mobs at once, without really much of a problem. Even to the extent that our healers decided to give their newfound spell damage (from the changes in 2.3) a try.

Anyway, last night we were able to get both the bear boss (1 attempt) and the lynx boss (5 attempts) down. They are mana-intensive fights, especially from a healers perspective. Tanks take heavy spike damage, and on the lynx boss, the raid takes a fair amount of damage from the his aoe between phases, totems (unless the raid is good with killing them fast), and flameshock dots. I really love this place. The environment is so pleasant, and the music is just awesome. Oh, and also…no mobs or bosses (so far) are immune to bleeds and poisons, and most of the trash can be stunned. This makes the combat mutilate absolutely shine.

Which I am no longer. For now. It’s been so long since rogue’s have anything new to try (closing in on a year since TBC, which was the last time anything new came out or was significantly changed). I have been determined to try a hybrid hemo build, but I completely lacked the weapons for it. Daggers are laughable for anything but backstab and mutilate. Last night…I got this.


Admittedly, fist weapon specialization isn’t all that ideal. Swords would be best, and I actually really like the mace spec change (5/5 = 5% increased critical damage with maces and 6% chance to stun for 3 seconds). I am purely in experimental phase with this, and currently using Malch as my offhand is really not a great idea, either. Knowing that I eventually wanted to try this build, I started a 3v3 team this weekend, with a frost mage and an elemental shaman. The intention was to get the season 2 maces (since I have no confidence my ability to reach and maintain the personal rating for s3 weapons), but for now I will focus on the offhand fist weapon.

We went 6-4 yesterday afternoon, with our losses coming early. It took a few fights to understand my role with two casters, which turned out to be more support than dps. The shaman does incredible amounts of burst damage, more than I could ever hope to. My job was to protect him from warriors/rogues/druids, while he focus fired along with the frost mage, who was also our main source of CC. I am still a noob at this. I made many mistakes, hit the wrong buttons, and generally folded under the pressure. But I am learning fast. I noticed that warriors/rogues/druids went directly for the shaman, since he can do the most damage as well as heal. Rogues and druids are no problem for me. I just wait for them to attack, then proceed with my normal gankage. It’s really a non-issue. Warriors, though, are something else. I have yet to master the kiting of warriors, especially arms spec, as they just beat the hell out of me. But one of the changes about rogues that I think has gone widely unnoticed is that of blind. It’s no longer a poison. Which means it cannot be dispelled, cleansed, depoisoned, etc. Now being a physical attack, blind can only be removed by a trinket. So, 10 seconds of doing nothing means that we can really focus fire. If the warrior trinkets out of blind, well, then he’s gotta deal with being sheeped. Anyway, it’s fun. And I’m learning.

Well, here it is. This is my current spec. I wish I had time to break it down in as much detail as I would like, but I just don’t have the time today. I would love comments, though, on alterations, mistakes I’ve made, suggestions for improvement, or any arguments otheriwse regarding. I know I need more hit rating, but I can currently boost that by 50 with a trinket and food buff. I’ll also get more once I’m able to purchase the boots for 60 badges, as well as start working on aqcuiring some more +8 hit gems.

First impressions? Well, I like it. Alot. Except…um, er. When I tried it out doing the heroic daily last night. Um. Our pally said, “Doom, I thought the new hemo was supposed to add 36 damage, not 11.” Yeah. I forgot to train up my ranks before heading out.


4/5 Netherblade

November 13, 2007

Before I write my post containing all of my wild thoughts on this latest patch, a bit of news on the 25-man front for our guild. Last night was our first one-shot of Gruul’s lair, with HKM going down in under 4 minutes and Gruul himself falling dead in just over 6. The best part? Only one person died during HKM (the mage tank), and only one died during Gruul (the other rogue took a hateful by accident…). Well, wait, that wasn’t even the best part. I got my T4 pants! GG Blizz for not updating armory yet, or I’d have a screenshot (because I forgot to take one after logging last night). Well, Ok. Fine. The bestbestbest part of last night? Our raid dps was fantastic. 4 people at or over 800, 10 between 550-700. Yours truly? I settled into a groove early, and managed the ground slams and cave-ins (definately helps when your tank understands the importance of moving Gruul out of melee range cave-ins) better than I have before.


A completely different story for the HKM fight, where I only came in at 13th overall. Why? The mechanics of the fight. I assign myself to spam shiv to keep up applications of wound poison on Blindeye, as well as do my best to keep him stunned and saving energy to kick-interrupt his heals. Aside from that, the whole encounter does not lend itself to consistent melee attacks, what with all of the running around and running away. Anyway, here is an example of just how much the specifics of a boss fight can affect your dps.


Since we did so well in Gruul’s, our raid leader decided to preempt our scheduled Wednesday night raid for Magtheridon’s Lair and go take a sneak peak! After about 20 minutes of clearing (wewt for being able to use mind-numbing in raids again!), we spent another 30 minutes going over strategies, since none of us had ever been there before. I was assigned to control the shadowbolts on the fourth warlock, along with our best geared ferlol tank. We did a fantastic job, and would have killed him all by ourselves had we another interrupt for the damn heals. As for the success of the raid? C’mon. We were just happy to be there, but we managed to get 3/5 locks down with moderate efficiency. Good to get a look and experience the first wipe before we go in for real tomorrow.

Leaving Maggy’s, our GM noticed that the Horde had taken the southern most tower of the Hellfire Peninsula PvP objectives. He flew over to take a look and, with glee, shouted over vent, “There are 6 flagged Horde over here! Everyone! Now! Kill!” I got there second, saw a 58 Blood Elf hunter, and just couldn’t wait for the other 23 people arrive. Gankfest ensued.

Good times with good people.